Björk, Paul McCartney, Virtual Reality and More

  • Last week, singer-songwriter Björk said: “I am delighted to announce the opening of Bjork digital exhibition at Carriageworks in Sydney.  It … is a further step into completing the full Vulnicura VR album which will come out soon. I feel the chronological narrative of the album is ideal for the private circus virtual reality is, a theatre able to capture the emotional landscape of it.”  HTC Senior Vice President Rikard Steiber (Virtual Reality) said “With Vive we are focused on bringing a fully immersive experience to our users, and this partnership with Björk felt like a really natural fit.”  Note: The VR exhibit will also support content on Samsung’s Gear VR headset.
  • Separately, singer-songwriter Paul McCartney released the first two episodes of PURE McCartney VR, a six-part series of virtual reality documentary where “fans will embark on a personal journey with Paul as he recounts memories and anecdotes related to various tracks, while sharing archived and never-before-seen footage.” Note: The content will be available in iOSAndroid, Gear VROculus Rift, HTC Vive and Desktop 360 formats.
  • Finally, Microsoft Executive Vice President Terry Myerson (Windows and Devices Group) announced at Computex in Taipei, “Today we focused on the next frontier – mixed reality. Providing devices with the ability to perceive the world, breaking down the barriers between virtual and physical reality is what we call mixed reality. Imagine wearing a VR device and seeing your physical hands as you manipulate an object, working on the scanned 3D image of a real object, or bringing in a holographic representation of another person into your virtual world so you can collaborate. In this world, devices can spatially map your environment wherever you are; manipulating digital content is as easy and natural as picking up a box or sitting at a table; and you can easily teleport into your next meeting or travel together as a team.

OUR TAKE

  • Regarding Björk and Paul McCartney - Their efforts should help develop a better understanding of 1) user expectations for virtual reality and 2) the advantages and constraints of various delivery platforms.
  • Regarding Microsoft -  As the realms of augmented and virtual reality merge, users will increasingly confront the question of how much “virtual” they want to incorporate into their “reality”.
Previous
Previous

On the Centralization of the Decentralized Web

Next
Next

Jazz Artist Takeshi Nakatuka's Excellent Music video